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by Kevin Melka
September 23rd, 2003
I’ve been gaming for a long time. I bought
my first Dungeons & Dragons product in 1981, had formed a small
gaming group by 1982, and attended my first Gen Con that very same
year. In 1983 I wrote my first RPGA Network tournament event, and
beginning in 1985 my gaming group were either volunteers or staff at
Gen Con for the next 11 years. Along the way I’ve seen just about
every shape and size of gamer, and have so many near unbelievable
stories both hilarious and tragic that I’ve begun to forget them.
While I don’t profess to know the entire history of gaming, I know
enough to remember the differences between roleplaying games and the
industry today and what was around a mere two decades ago.
A
couple of months ago a member of my gaming group, a pimply-faced
youth we’ll call Bradley, asked me what “THAC0”1 was. For
a moment I was stunned, and my brain suddenly scrambled as I
frantically tried to recall the classic acronym I had memorized from
every character class a mere decade before. The answer came after a
moment, but not until an explosion in my mind, caused a flood of
statistics and long forgotten equations to rush to the forefront.
Suddenly I remembered the Hit Dice of an ogre, the treasure type of
a gelatinous cube, and how many experience points a 5th
level fighter needed to pop a level. Along with those memories came
the realization that, like Bradley, many newcomers to Dungeons &
Dragons are ignorant of the history of not only D&D, but likely
gaming in general.
Were
I to mention once infamous pre-3E games such as Torg2,
Synnibar3,
or Cyborg Commando4 those new to gaming in the
past few years would likely be clueless. Questions such as: Where
was Gen Con held before moving to Milwaukee in 19855? What horror RPG is the defunct gaming company Pacesetter famous for
creating6? Who was the first official coordinator of the
RPGA Network7? What is the favorite food of a Phentari8?
Or what former TSR Vice President9 got slapped in the
face in the Dragonstrike10
video?
While some may think such historical RPG tidbits are
inconsequential, I believe that much can be learned today from the
history of roleplaying games and can also be applied to its future.
Like tie-dyed shirts and bell-bottoms, today’s creative and
innovative d20 publishers should not discount what is now considered
to be archaic role-playing games, styles, and ideas. Some of the
best ideas for new and original d20 products can be gleaned from
what had been done in the years prior to the inception of Wizards of
the Coast, and what has not been done since then.
The Fairer Sex
As
I walked the through the exhibit hall at Gen Con this year there was
much to compare with the first time I attended roleplaying’s
greatest show. With Bradley’s question still drilling holes in the
back of my mind, the initial day of Gen Con Indy renewed a
realization I had been noticing for awhile now: The number of female
gamers has grown in leaps and bounds over the past 20 years. I am
cursed with remembering a time when you could count the number of
female gamers at Gen Con on one hand, and “booth babes” were a
scandalous marketing ploy that was more popular than a Gary Gygax
book signing.
Much like a
Saturday Night Live skit, the stereotypical gamer used to be a
pimple-face male toting a pocket protector, a first printing of the
Player’s Handbook, and a fist full of #2 pencils. This typecast
still exists, which is unfortunate, but the bright light at the end
of this uphill tunnel is the now presence of lovely ladies in our
hobby. Not only does it add an entirely new dimension to
roleplaying, but it adds to the industry a component that was for
the most part absent at its inception. To reiterate for the narrow
minded, who I did encounter at Gen Con this year, this is a good
thing.
The Young and Old
Not all gamers are weathered curmudgeons like me. I think it is
incredibly important to remember that the young gamers of yesterday
are the business owners, fathers, and d20 publishers of today. There
are endless stories of how each of us got involved in gaming, and
for most of us this likely happened when we were teenagers or
younger. If history follows suit, then the young people of today are
the future of our industry tomorrow. The bad news, however, is I
fear the sponsorship of this idea is sorely lacking in this new d20
era.
In
the past a more user-friendly
RPGA Network, of which I was an influential part of for many
years, was mandated by TSR to bring as many young people into the
hobby as possible. We succeeded to some degree, but there was always
room for improvement. Also in years past some retailers would go out
of their way to try and bring more young people into the hobby.
Lastly, in the early years, game publishers (mostly TSR, but there
were a few others) would put out products specifically targeting the
gaming beginner, in hopes that they would continue to support the
hobby later in life.
My
personal opinion of these points is that today the RPGA community is
a shadow of its former self in this respect, retailers are more
business than customer orientated, and only one or two d20
publishers have put out products that specifically target gamers
under the age of 21. There are exceptions to this rule to be sure,
but in my eyes it is not enough. While I noticed the advent of more
female gamers at this year’s Gen Con, what I saw less of were young
people, perhaps with a parent in tow, walking wide-eyed through the
convention. I will concede the later may have been a result of a
change in the convention’s local attendance, but in my mind it is
still something to be concerned about.
I am
firmly convinced that the current hierarchy of the D&D/d20/RPG world
needs to make more of an effort to bring the young gamer into the
fold. Even the recent controversy over the change in the d20
license, whether it is right or wrong, fails to take into account
how it effects the introduction of the young people into the RPG
hobby. I can only hope my sentiments are heard, for without the
young people of today the gamer population over the next decade will
decline.
What’s Old is New
The influx of d20 products on the market every month is staggering
compared to what the D&D community used to see back in the days of
TSR. However, the 3/3.5 community tends to forget that Dungeons &
Dragons has been around for over two decades. How many gamers out
there today have even heard of the Giants or Slavers series? What about the City-State of the
Invincible Overlord, or Dwellers of the
Forbidden City?
There are those of us that remember buying the original Unearthed
Arcana when it was released, and then there are those that
patiently await the next one.
Believe it or not, there is just as much gaming material out there
prior to 3rd Edition than afterwards, though I’m sure
there’ll come a time when that is no longer true. I’m convinced
there is a value in looking back upon what has been done before when
looking for something new to do in the D&D hobby. Some products have
been converted by the Internet faithful, but most have slipped into
obscurity and can only be found on eBay or ESD. This is a shame,
since many of these products were the titans of their time, and in
years past it was unheard of if your gaming group had not traveled
to The Demonweb Pits or The Palace of the Silver Princess.
In
a perfect world all D&D players should have a chance to fight Iuz
the Evil in his temple, topple Jarl the Frost Giant, or play a
character with 18(00) Strength. While outdated, these things are the
roots of the gaming community and should not be forgotten. Since it
is unlikely Wizards will be converting or reprinting the majority of
the classics, those wanting to experience these adventures must do
so on their own accord. While I happily explained to my young friend
Bradley what “THAC0” meant, if time allowed I much rather would have
preferred to show him by rolling up 1st or 2nd
Edition characters and running him through something like Keep on
the Borderlands or The Isle of Dread. I may still do that
very thing.
In
conclusion I’ll admit that I’m more of a traditionalist when it
comes to gaming. I started gaming as my hobby, then my job, then
hobby again—and now a freelance amalgamation of the two. I don’t
claim to be the oldest and wisest in the RPG world, nor have I
experienced everything there is to play in the past 20 years of
gaming. There is just so much out there in the RPG world, from D&D
to Gurps to
Rifts to classic Deadlands, and I
haven’t even touched on miniatures, board games, or even the dreaded
collectable craze.
To
gamers coming into the hobby in the past few years I have one piece
of advice: Try not limit yourself too much to 3E or any of its
incarnations−even if it only means expanding your nighttime reading.
No matter what the case, if you can’t have fun sitting down at any
gaming table with any roleplaying system, then perhaps you need to
take up knitting.
Reference
1
To Hit Armor Class Zero
2
Torg, The Possibility Wars
was published by West End Games in the 1980’s. It was one of the
first games to use both dice and cards to resolve combat.
3
Synnibar has been
touted as one of the worst RPGs ever published. The name of the
publisher escapes me, but they didn’t produce another product to my
knowledge.
4
Cyborg Commando was a
game by New Infinities, Inc., a company founded by Gary Gygax after
he left TSR.
5
Gen Con was held at the University of Wisconsin-Kenosha collage
campus prior to moving to Milwaukee.
6 Pacesetter created the
classic horror game Chill,
Adventures Into the Unknown, which is supposed to be
republished this year as d20.
7
The first coordinator of the RPGA Network was Penny Petticord, known
today as Penny Williams, wife to Skip “The Sage” Williams.
8
The favorite food of the Phentari, a squid-like race from the sci-fi
RPG BattleLords of the 23rd
Century, was human.
9
James M. Ward got his face slapped by a saucy wench.
10
Dragonstrike was a
highly publicized mass market board/roleplaying game from TSR that
included a video on how to play D&D.
You can view all of the previous columns by clicking
here.
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