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Book of Curses

By Tim Hitchcock

On Sale this Summer at better hobby and game stores!

The dark lich Ashariel stretched out his skeletal arm, his index finger pointing toward the paladin Bashuer. An incantation broke through the clatter of combat as Bashuer’s body was surrounded in a hellish haze. The warrior stumbled briefly as his flesh erupted into a field of festering sores. The pain was unbearable, but somehow the holy warrior managed to take a few more steps toward the lich.
Ashariel stood there, his gleaming emerald eyes locked on the paladin’s internal struggle. Bashuer looked at the clenched fist of the lich and the curse that was radiating from it. As he forced himself forward, he felt the pain increase as the dark lich slowly unclenched his hand and raw magical power assaulted the paladin’s body.

Bashuer’s comrades gazed in horror as the lich opened his hand and a sizzling ball of energy struck the paladin in the chest. Bashuer’s eyes burst from his skull in an instant, and a blaze of fire erupted from deep within his body. There was a muffled scream, and then the paladin’s body vanished in the flames, his armor clattering to the floor. Slowly, Ashariel turned his skeletal form to face the remaining heroes...

The Book of Curses is an in-depth examination of all things cursed. It showcases a wide array of cursed topics, magical to mundane, such as hindrances, omens, sabotages, blessings, necromantic tinctures, and parasites. It also introduces concrete methods for creating unique and devilishly effective curses.

No book would be complete without a thorough detail of curse-themed organizations, prestige classes, deities, feats, items, creatures, domains, spells, and ready-to-use accursed encounters. Every element of the Book of Curses is thoroughly detailed in a world-neutral manner, making it easily adapted to any setting.

 

The Book of Curses is a 96-page sourcebook featuring:
  • Curses and Hindrances as part of character creation
  • Rules for creating new curses and making the existing curses that exist in the game truly terrifying
  • More than 30 new cursed spells
  • More than 12 new feats to make curses more deadly or shield against such afflictions
  • Magical items and artifacts
  • 4 new organizations that focus on curses
  • 7 new prestige classes
  • 2 new gods
  • Sabotage rules
  • More than a dozen new monsters and cursed templates
  • 3 cursed locations and mini-adventures
Whether you’re a GM looking to enhance the mystery in your game or a player seeking to find allies and defenses against such magic, the Book of Curses is the single source you’ll need.


Brother Francis heaved another rock off to the side, revealing a small chamber below. Thrusting a torch into the opening, cobwebs quickly ignited, illuminating the room long enough to verify this place as the same one in his vision. Scrambling down, he slowly started to retrieve pieces of armor, a staff and mace, and other sundries from the lost adventuring group. He wasn’t sure why his god had sent him visions of this place; there was nothing left of the bodies to perform a burial. He said a small prayer instead as he worked his way through.


It wasn’t until he found the paladin’s holy blade that he understood his god’s calling. There, on a raised dais and resting on a pile of sand, was an ebon skull with emeralds for eyes. The flickering of the torchlight was almost mesmerizing...
 

By the Numbers

Product Code: BAS-1023
ISBN: 1-59263-019-7
Format: Trade Paperback
Trim Size: 8 3/8” x 10 7/8”

Page Count: 96 pages; black & white
Case Pack: 24
MSRP: $22.95
 
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