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Into the Green
A Guide to Forests, Jungles, Woods, and Plains
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by Thomas Knauss
On Sale Now at better hobby and game stores!
Every campaign setting has a broad section of the map that is
simply colored green. This is the wilderness, an unexplored
and
dangerous area ripe for adventure, but woefully undefined
and undocumented. What does this green swath mean, and what can
be found there?
Into the Green provides rich detail for four
different types of green environments, describing the
ecology, terrain, hazards, and resources of each.
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From tall alpine forests to dark foreboding woods, from
lonely and sprawling plains to dense and sweltering jungles, no feature is left out.
Into the Green is designed as a guidebook for both players and GMs alike, providing the resources needed to flesh out a wilderness campaign, and the knowledge needed to survive in one. For the GM,
Into the Green details the living creatures and the unique conditions that make up each of the four terrains. Trees, plants, animals, microorganisms, monsters, pitfalls, and climates are all included - the complete cycle of life is defined.
Along with each of the environments are a wide variety of skills, substances, spells, concoctions, devices, gear, and information invaluable for dealing with the specific hazards of the wilds. Every plant tells a story, every creature provides a clue to success, and every monster is a treasure in and of itself.
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Bastion Press is proud to have
received the Runner-Up for Best Cover Art from Pen &
Paper! |
What the Reviewers Say...
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"The benefits of this book are exactly what one might
imagine – to any group adventuring in these regions it has the
potential to be used almost all of the time. Rangers, druids,
greenbonds, elves and other characters likely to be associated
with these green regions will also gain a great deal of mileage
from Into the Green with which they can more fully flesh out
their character and realize their unique class abilities. 4 (out
of 5) stars"
Read the full review by Ian Hewitt at ENWorld
"Well-written, nicely packaged, and full of useful
resources, Into The Green is a most welcome sourcebook. For
campaigns involving druids, rangers, or barbarians it’s nigh
near mandatory."
Read the Review by Andrew Hind at RPG.Net
""If you want to the put the Forest into the Ranger (or
Druid or Witch
or any other character), then this book is for you..."
Read the review by Jeremy Reaban at RPG.Net
"This
book does for d20 what TSR's Wilderness Survival Guide did for
1st edition AD&D." -- by Jeff Ibach at Gameplay
News
"This book gives the GM some tools to add realism to their
alternate reality… it’s not just a string of encounters linked
by your plot, but a living, breathing world in which the player
characters exist and interact. Score: A-"
Read the review by Megan C. Robertson at the Open Gaming
Exchange
"Actually, it's hard not to like this book,
especially if you're a fan of wilderness based games or you're
just trying to get out of another damn dungeon."
Read the review by Ken Karlak at Geek Speak Weekly
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To purchase Into the Green, click the
Online Store logo.
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Download the free index for Into the Green by clicking
here.

Here's a free conversion sheet to translate the monsters inside
Into the Green into 3.5 format.

Product Code: BAS-1012
ISBN: 1-59263-005-7
Release Date: June
Format: Trade Paperback
Trim Size: 8 3/8" x 10 7/8"
Page Count: 96 pages; black & white
Case Pack: 12
MSRP: $22.95
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