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Torn Asunder: Critical Hits
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by Steven Creech & Kevin Ruesch
On Sale Now at better
hobby and game stores!
Combat under the d20 System is efficient yet abstract. While
the concept of hit points works well when envisioning a tense
fight of sweat, parrying, near misses, and fatigue, it falls
on its knees the minute your character takes a solid and
brutal blow to the head.
How exactly are you supposed to adjudicate a
broken arm, a gouged eye, a lacerated liver, or a crushed spine?
Torn Asunder provides a complete and comprehensive
system for critical hits in any d20 game. The system is
elegant and easy to use, it does not do away with hit
points, or even alter the
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combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling function, mangling body parts, and leaving real wounds behind.
Torn Asunder pulls no punches; it provides a realistic and effective injury system for d20, covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments.
Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons to powerful and essential magical devices.
Don't just beat your opponents into submission, tear them limb from limb.
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Bastion Press is proud to have received the Silver
Medal for Best RPG Supplement at the 2004 ENnies. Thanks
for all of your support!
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What the Reviewers Say...
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"Torn Asunder is easily one of the best non-Wizards
of the Coast supplements I own, and within my top ten even with
WotC factored in. It restores a sense of imminent danger to d20
combat and provides a more cinematic, dramatic flair to the
game."
Read the full review by Kenneth Newquist at Nuketown.
"Torn Asunder represents the first product of its
kind that I have seen for d20. Not only are the rules
innovative, but they are also simple and do not require a clumsy
dismantling of mechanics such as Hit Points like other "Grim and
Gritty" d20 adaptations do. This book is a must for groups that
are looking for a more "realistic" and potentially devastating
combat system."
Read the Review by Bradford Ferguson at Silven Crossroads
"The
book uses standard two column layout and makes good use of white
space. Text is well laid out and not crunched up. The art is
another strong point of the book with some artist apparently
having a love affair with the demonic Kyton, illustrating both
the magic item Cloak of the Kyton with it's animated chains and
a full page illustration of a Kyton in combat against a master
of the two handed sword. The book makes good use of numerous OGC
from several publishers, integrating it almost seamlessly into
the whole so that you're never jarred from the reading by
different writing styles. Total Score: 4 (out of 5)."
Read the review by Joe G. Kushner at ENWorld
"It offers a quick, easy, system to add detail to injuries
in combat, but without going to extremes that would make it
unplayable or unwieldy. A-"
Read the review by Jeremy Reaban at RPG.Net
"Torn Asunder: Critical Hits
definitely adds a dangerous edge to combat – which, in my
opinion, has always been missing. Real risk of permanent,
debilitating injury now threatens characters and may cause them
to re-think the act of charging into battle. As a deterrent or
incentive, Torn Asunder does a great job of expanding
rules that have long been subject to the GM’s whim and/or house
rules. 9.0 (out of 10)."
Read the review by Kithmaker at Mortality
"If
you want rules for critical hits then there's every reason to go
out and buy Torn Asunder. Score: 4 (out of 5)."
Read the review by Gamewyrd at ENWorld
"Torn
Asunder: Critical Hits is a great tool for both players and
DMs, filling the void of critical hits left in the core rules
and giving guidelines to make that cinematic, symbolic
coup-de-grace easier to manage on both sides of the DM screen.
The healing section adds a goodly amount of depth to player
recovery and the serious consequence of facing swords and other
weapons. 4.9 (out of 5)."
Read the review by Bruce Boughner at the d20 Magazine Rack.
"Torn
Asunder gives a great bit of detail over the niceties of
combat and called shots, critical effects and scarring, but that
is far from all that the book offers in things to bring to the
table. 7 out of 10."
Read the review by Alex DeMorris at RPG.net
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To purchase Torn Asunder, click the
Online Store logo.
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Looking for a quick way to show fellow players or customers
at your store how easy Torn Asunder works within the d20 rules?
Then download this quick demo and get ready to make your game
even more exciting!

Here are some art samples from Torn Asunder:
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Bonesaw
by Richard Gray |
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Battle Below
by Phillip James |
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Scarification
by Phillip James |
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Drop that Wand!
by Phillip James |
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Centaur
by Phillip James |
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Cloak of the Kyton
by Richard Gray |
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Critical Hit
by Phillip James |
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End of the Line
by Brannon Hall |
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Torn Asunder Wallpaper
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Gaze into the face of lethal combat every day with this cool
wallpaper that features the artistic talents of Brannon Hall,
Jason Engle, and Phillip James.
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The interior artists for Torn Asunder are:
Brannon Hall, Frank Krug, Richard Gray
and Phillip James.

Torn Asunder Preview & Index
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Looking for a preview and index for Torn Asunder? How about some body
profile sheets to pass out to PCs? Download it right
here.

Every DM loves to make adjustments to a book to really mold
it into their campaign. Here's one such addition for Torn
Asunder. If you have comments or suggestions about this option,
please contact
Dave.

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